Academic drawing and sculpture: acquire the vocabulary and basic techniques of 2D composition to transcribe it into 3D. Acquire the technique of constructing axonometries. Using an image source, analysing a composition and developing multiple variations.
Pre-production: acquiring the vocabulary and editorial methodology for pre-production documents, understanding the client's requirements and transcribing them, defining collaborative working documents between the art direction, technical direction and technical teams (synopsis, scenario, game design document, retroplanning). Follow up the project by meeting deadlines and implementing management tools until delivery to the client.
Development: acquire the C# development language and techniques. Exploiting a code source, analysing and declining multiple variations. Master the Visual Studio software.
3D polygonal modelling on 3DSMAX and Blender: realise simple and complex objects in 3D modelling. Understand the logic behind polygonal modelling. Understanding and retranscribing a rigging in a 3D character based on anatomy. Create and parameterise riggs & skins to animate characters.
Texturing: unfolding UVW via Unwrapping and automated tools such as Unfold 3D. Produce textures in DTP (Computer Aided Production) software, such as Photoshop or in specific software such as Substance Painter, to produce PBR (Physically Based Rendering) textures. Acquiring notions of rendering in Unity3D, mastering materials and shaders.
English: coping with professional communication situations in the English language. Acquire basic technical vocabulary. Understand and transcribe English-language professional documents. Present your project, speak in public, give a demonstration.
D2D / 3D animation: create traditional 2D animations with drawing in Unity3D (Sprite2D). Acquire 2D / 3D animation techniques. Understanding and transcribing an animation in 3D software. Setting animation curves in 3D software. Defining and sequencing an animation to integrate it into software such as Unity3D, with the aim of coding actions and animations in script.
Integration and developments on Unity3D: integrating 2D / 3D content, animating and lighting on Unity3D. Acquire scripting tools to develop content animations in Unity3D. Set up an entire Unity3D project, from creation to export of a multi-platform and responsive real-time application.
12 people
Positioning prior to entry to the course.
Interview with the educational referent.
Trainers with 3 years' higher education and significant experience in adult education, professional lecturers.
Trainers experienced in the individualisation of learning.
Professional project
Interview with a professional jury
Possibility of validating one or more skill blocks
Tests at the end of training (One-off assessment)
Contact us to register for a meeting.
The Director/Developer of real-time 3D applications is an autonomous person in charge of projects that he/she manages with all the technicians within the artistic or technical department. They draw up specifications with customers and implement tools for producing and monitoring technical and artistic developments. He/she supervises production and plans the work of the teams between technical and artistic development.
The director-developer of real-time 3D applications is a driving force at the crossroads of technical and artistic management who masters the production pipeline and the tools needed to develop real-time 3D applications: understanding the customer's needs, writing, project monitoring, retroplanning, Unity3D developer and integrator, C# scripts, 3D modeller, rigger/skinner and 3D animator.
Accessible sectors of activity or types of job:
Access for people with disabilities
Accessible to people with disabilitiesSuccess rate: 70%
Job placement rate: 67%
Recommendation rate by our former trainees: 100%
GIP FCIP
GIP FCIP
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